Compare The Single-queue Scheduling With The Multi-queue Scheduling For The Multi-processor Scheduler (2024)

Computers And Technology High School

Answers

Answer 1

Single-queue scheduling vs Multi-queue scheduling Single-queue scheduling is a scheduling technique that assigns each process to the same queue, regardless of its priority level or the system’s resources.

Multi-queue scheduling, on the other hand, divides the system's processes into several different queues, depending on their priority and resource needs. This method has several advantages, including better resource allocation and the ability to scale horizontally as more processors are added.

Pros and cons of single-queue scheduling Pros: Simple to implement. No complex data structures needed .Easy to understand .Low complexity .Cons :Equal treatment of all processes, regardless of their priorities or resource requirements .Fairness is not guaranteed. Pros and cons of multi-queue scheduling Pros :Provides a high degree of control over resource allocation .

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Related Questions

Which method header represents an example of a method that does not process return values or receive arguments? a. public static void displayMessage() b. public static boolean isvalid() c. public static void calcarea (int len, int wid) d. public static string getName()

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Among the given methods headers that represents an example of a method that does not process return values or receive arguments is option A: `public static void displayMessage()`.

A method that does not return a value is known as void. This means that there is no data type in the return type section of the method. A void method is a subroutine that may or may not take parameters. As the name implies, it performs a task but does not return a value when completed. It can be utilized to display a message to the user or to carry out any other activity that is not linked to any data type or value parameters.The code `public static void displayMessage()` represents a method header that can be used to display a message or information to the user.

This method does not process any return values or receive any arguments or parameters. A message or information is the only thing that this method prints out when it is called.Explanation in paragraph 2:In Java, `public static void displayMessage()` represents a void method that does not process any return values or receive any arguments. It's a basic method that can be used to display messages, and it's a popular choice for displaying messages to the user in console-based applications. So the answer is A: `public static void displayMessage()`.

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You have been managing a $5 million portfolio that has a beta of 1.45 and a required rate of return of 10.975%. The current risk-free rate is 3%. Assume that you receive another $500,000. If you invest the money in a stock with a beta of 1.75, what will be the required return on your $5.5 million portfolio? Do not round intermediate calculations.
Round your answer to two decimal places.
%

Answers

The required return on the $5.5 million portfolio would be 12.18%.

1. To calculate the required return on the $5.5 million portfolio, we need to consider the beta of the additional investment and incorporate it into the existing portfolio.

2. The beta of a stock measures its sensitivity to market movements. A beta greater than 1 indicates higher volatility compared to the overall market, while a beta less than 1 implies lower volatility.

Given that the initial portfolio has a beta of 1.45 and a required rate of return of 10.975%, we can use the Capital Asset Pricing Model (CAPM) to calculate the required return on the $5.5 million portfolio. The CAPM formula is:

Required Return = Risk-free Rate + Beta × (Market Return - Risk-free Rate)

First, let's calculate the market return by adding the risk-free rate to the product of the market risk premium and the market portfolio's beta:

Market Return = Risk-free Rate + Market Risk Premium × Beta

Since the risk-free rate is 3% and the market risk premium is the difference between the market return and the risk-free rate, we can rearrange the equation to solve for the market return:

Market Return = Risk-free Rate + Market Risk Premium × Beta

= 3% + (10.975% - 3%) × 1.45

= 3% + 7.975% × 1.45

= 3% + 11.56175%

= 14.56175%

Next, we substitute the calculated market return into the CAPM formula:

Required Return = 3% + 1.75 × (14.56175% - 3%)

= 3% + 1.75 × 11.56175%

= 3% + 20.229%

= 23.229%

However, this result is based on the $500,000 additional investment alone. To find the required return on the $5.5 million portfolio, we need to weigh the returns of the initial portfolio and the additional investment based on their respective amounts.

3. By incorporating the proportionate amounts of the initial portfolio and the additional investment, we can calculate the overall required return:

Required Return = (Initial Portfolio Amount × Initial Required Return + Additional Investment Amount × Additional Required Return) / Total Portfolio Amount

The initial portfolio amount is $5 million, and the additional investment amount is $500,000. The initial required return is 10.975%, and the additional required return is 23.229%. Substituting these values into the formula:

Required Return = (5,000,000 × 10.975% + 500,000 × 23.229%) / 5,500,000

= (548,750 + 116,145.45) / 5,500,000

= 664,895.45 / 5,500,000

≈ 0.1208

Rounding the answer to two decimal places, the required return on the $5.5 million portfolio is approximately 12.18%.

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JAVA PROGRAM
Have a class named Volume and write sphereVolume and cylinderVolume methods
Volume of a sphere = 4.0 / 3.0 * pi * r^3
Volume of a cylinder = pi * r * r * h
Math.PI and Math.pow(x,i) are available from the Math class to use

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Required class Volume by two methods sphereVolume and cylinderVolume using Math class available methods, pi and pow.

Also, we have used Scanner to take user input for the radius and height in the respective methods.Class Volume:import java.util.Scanner;public class Volume { public static void main(String[] args) {Scanner input = new Scanner(System.in);// Taking input for radius in sphereVolume System.out.print("Enter the radius of sphere : ");double radius = input.nextDouble();sphereVolume(radius);// Taking input for radius and height in cylinderVolume System.out.print("Enter the radius of cylinder : ");double r = input.nextDouble();System.out.print("Enter the height of cylinder : ");double h = input.nextDouble();cylinderVolume(r,h);} // Method to calculate volume of sphere public static void sphereVolume(double radius) {double volume = 4.0/3.0 * Math.PI * Math.pow(radius, 3);System.out.println("Volume of sphere with radius " + radius + " is " + volume);} // Method to calculate volume of cylinder public static void cylinderVolume(double r, double h) {double volume = Math.PI * Math.pow(r, 2) * h;System.out.println("Volume of cylinder with radius " + r + " and height " + h + " is " + volume);} }

In the above program, we have created a class Volume with two methods sphereVolume and cylinderVolume. We have also used Scanner class to take user input for the radius and height in the respective methods.sphereVolume method takes radius as input from user using Scanner and calculates the volume of sphere using formula: Volume of a sphere = 4.0/3.0 * Math.PI * Math.pow(radius, 3) where Math.PI is the value of pi and Math.pow(radius, 3) is the value of r raised to the power 3. Finally, it displays the calculated volume of the sphere on the console.cylinderVolume method takes radius and height as input from user using Scanner and calculates the volume of the cylinder using formula: Volume of a cylinder = Math.PI * Math.pow(radius, 2) * height where Math.PI is the value of pi, Math.pow(radius, 2) is the value of r raised to the power 2 and height is the height of the cylinder. Finally, it displays the calculated volume of the cylinder on the console.

Hence, we can conclude that the Volume class contains two methods sphereVolume and cylinderVolume which takes input from the user using Scanner and calculates the volume of sphere and cylinder using formula. We have used Math class to get the value of pi and power of r respectively.

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when the user positions the mouse pointer on a link, the browser detects which one of these events? a. mouseon
b. mousehover
c. mouseover
d. mousedown

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When the user positions the mouse pointer on a link, the browser detects the "c. mouseover" event. In JavaScript, "mouseover" is an event that is triggered when the mouse pointer is moved over a given element, such as an image or a hyperlink.

This event can be used to implement a variety of user interface elements, such as dropdown menus, popups, and tool tips. When a user positions the mouse pointer on a link, the browser detects the "mouseover" event. This event can be used to apply CSS styles, change the content of an element, or trigger other JavaScript functions.The "mouseenter" event is similar to the "mouseover" event, but it is only triggered when the mouse pointer enters a specific element, rather than moving over it.

This event can be used to apply CSS styles, play animations, or initiate other JavaScript functions.In contrast, the "mouseleave" event is triggered when the mouse pointer leaves an element, such as when it is moved off a hyperlink. This event can be used to hide or remove elements, or to trigger other JavaScript functions. Therefore, the correct answer to this question is c. mouseover.

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If the value in cell C8 is 12 and the value in cell C9 is 4 what numbers will Excel display for these formulas?
a. = C9 * 5 ________ b = C8 / C9 ________ c = C9 ^2 _________
3. If the value is cell C9 is changed to 3, what numbers will Excel display for these formulas?
a. = C9 * 5 ________ b = C8 / C9 ________ c = C9 ^2 _________

Answers

If the value in cell C8 is 12 and the value in cell C9 is 4, the numbers that Excel will display for the given formulas are: a. = C9 * 5 = 20; b. = C8 / C9 =3; c. = C9² = 16If the value in cell C9 is changed to 3, then the numbers that Excel will display for the given formulas will be: a. = C9 * 5 = 15; b. = C8 / C9 = 4; c. = C9²= 9

From the question above,:= C9 * 5 = 4 * 5 = 20= C8 / C9 = 12 / 4 = 3= C9² = 4²= 16

When the value in cell C9 is changed to 3, the new calculations will be as follows:

= C9 * 5 = 3 * 5 = 15= C8 / C9 = 12 / 3 = 4= C9² = 3² = 9

Therefore, if the value in cell C8 is 12 and the value in cell C9 is 4, the numbers that Excel will display for the given formulas are:

a. = C9 * 5 = 4 * 5 = 20

b. = C8 / C9 = 12 / 4 = 3

c. = C9² = 4² = 16

If the value in cell C9 is changed to 3, then the numbers that Excel will display for the given formulas will be:

a. = C9 * 5 = 3 * 5 = 15

b. = C8 / C9 = 12 / 3 = 4

c. = C9² = 3²= 9

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Write a program that reads in the numerator and denominator of an improper fraction. The program should output the decimal equivalent of the improper fraction, using 3 decimal places. It should also output the improper fraction as a mixed number. (Use integer division and the\% operator.) Example: If the user enters 53 for the numerator and 8 for the denominator, then the output should be: Improper Fraction: 53/8 Decimal Equivalent: 6.625 Mixed Number: 6−5/8

Answers

In the following Python program, the numerator and denominator of an improper fraction are read. The decimal equivalent of the improper fraction is printed using three decimal places.

It also displays the improper fraction as a mixed number. (Use integer division and the \% operator.)Example: If the user enters 53 for the numerator and 8 for the denominator, then the output should be:Improper Fraction: 53/8Decimal Equivalent: 6.625Mixed Number: 6−5/8Python program to print the decimal equivalent and mixed number of an improper fraction:```
numerator = int(input("Enter the numerator: "))
denominator = int(input("Enter the denominator: "))

decimal = numerator / denominator
print("Improper Fraction: {}/{}".format(numerator, denominator))
print("Decimal Equivalent: {:.3f}".format(decimal))

whole_number = numerator // denominator
numerator = numerator % denominator
print("Mixed Number: {}-{}\\{}".format(whole_number, numerator, denominator))
```

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1. Total general purpose registers in ARM ISA?
2. Name allthe special purpose registers in ARM ISA?
3. Maximum signed value in an ARM register? You may write the exact answer in decimal or hexadecimal.
4. Minimum signed value in an ARM register? You may write the exact answer in decimal or hexadecimal.
5. List the double precision floating point registers in ARM ISA

Answers

The ARM ISA (Instruction Set Architecture) has 16 general-purpose registers.

The special purpose registers in the ARM ISA include:

Program Counter (PC)Stack Pointer (SP)Link Register (LR)Current Program Status Register (CPSR)Saved Program Status Register (SPSR)Exception Link Register (ELR)Vector Base Address Register (VBAR)Floating Point Status and Control Register (FPSCR)Banked Registers (R8-R14 in different modes)

The maximum signed value in an ARM register is 2,147,483,647 (decimal) or 7FFFFFFF (hexadecimal).

The minimum signed value in an ARM register is -2,147,483,648 (decimal) or 80000000 (hexadecimal).

The double-precision floating-point registers in the ARM ISA are D0-D31.

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6. How many keys are required for secure communication between 10 users? a. In asymmetric cryptography b. In symmetric cryptography

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In asymmetric cryptography, a total of 20 keys are required for secure communication between 10 users, while in symmetric cryptography, only 10 keys are needed. Option A is the answer.

In asymmetric cryptography, each user needs a unique key pair consisting of a public key and a private key. With 10 users, there will be 10 public keys and 10 corresponding private keys, resulting in a total of 20 keys.

On the other hand, in symmetric cryptography, a single shared key is used for encryption and decryption. With 10 users, only 10 keys are needed, as each user shares the same key for communication.

Therefore, option A is the correct answer.

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You are provided with three files: drawing_tools.h, drawing_tools.cpp draw_program.cpp
the files are in the bottom of the code
The drawing_tools.h header file includes the interface of a DrawingTools class (its implementation will be defined separately). Each member declaration is accompanied by a description. You will also find a complete Brush class and an enumeration type named BrushSize.
DrawingTool's implementation is defined in a file named drawing_tools.cpp. Inside this file, you will find definitions for all of DrawingTool's member functions.
----
This header file and its implementation are used in a program named DrawingProgram.cpp; here is a brief summary of what this program does:
Creates a set of brushes named toolSet_1 using DrawingTool's default constructor.
Draws a line of user-input length using the Brush object available at index [0] of toolSet_1's brush collection.
Creates a set of three brushes named toolSet_2 using DrawingTool's one-argument constructor, then initializes its three elements with brushes of varying sizes.
Assigns all of toolSet_2's data to toolSet_1, effectively overwriting toolSet_1's initial set of brushes.
Given the user-input length from 2., draws a line using the Brush [0] within the updated toolSet_1.
Here is an example of how a line would appear with a length of 40 and a SMALL brush size:

Answers

DrawingTools Class and Brush Class are the two classes whose interfaces and implementations are present in the given C++ code files. Along with them, BrushSize is also an enumeration type. The implementation of the DrawingTools class is present in drawing_tools.cpp.

The drawing_program.cpp is a file that contains the program named DrawingProgram.cpp. The function of this program is that it creates a set of brushes named toolSet_1 using DrawingTool's default constructor. Then it draws a line of user-input length using the Brush object that is available at index [0] of toolSet_1's brush collection. It creates a set of three brushes named toolSet_2 using DrawingTool's one-argument constructor, then initializes its three elements with brushes of varying sizes. Then, it assigns all of toolSet_2's data to toolSet_1, effectively overwriting toolSet_1's initial set of brushes. Finally, it draws a line using the Brush [0] within the updated toolSet_1.

The implementation of the DrawingTools class is present in the drawing_tools.cpp file. DrawingTools class has member functions such as Brush, BrushSize, DrawingTools, length, setBrushSize, and draw. BrushSize is an enumeration type that has members such as SMALL, MEDIUM, and LARGE. The Brush class has members such as Brush, BrushSize, getColor, setColor, and drawLine. Below is an example of how a line would appear with a length of 40 and a SMALL brush size:```

DrawingTool toolSet_1;

DrawingTool toolSet_2(SMALL, MEDIUM, LARGE);

Brush brush1(SMALL);

Brush brush2(MEDIUM);

Brush brush3(LARGE);

toolSet_2.setBrushSize(0, brush1);

toolSet_2.setBrushSize(1, brush2);

toolSet_2.setBrushSize(2, brush3);

toolSet_1 = tool

Set_2;toolSet_1.

drawLine(40, 0, 0, 0);```

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Write a program to a) Load the 'plane' image for preprocessing, b) Smooth out the image, c) Sharpen the image, d) Increase the contrast between pixels, e) Isolate the blue color in the image, f) Find the edges of the image, g) Detect the corners in the image, h) Convert the image into an observation for machine learning, i) Encode the color histograms as features,

Answers

Load the 'plane' image for preprocessing - For loading an image in Python, you should use the cv2.imread() method which accepts the image path as its argument.

Smooth out the image - You can use the Gaussian blur method to smooth the image. The cv2.GaussianBlur() method from the OpenCV library is used to blur the image.c) Sharpen the image - You can use the unsharp masking method to sharpen the image.d) Increase the contrast between pixels - You can use the contrast stretching method to increase the contrast between the pixels.

Isolate the blue color in the image - You can use color detection methods to isolate a particular color in an image. You can use the cv2.inRange() method to isolate the blue color in the image.f) Find the edges of the image - You can use the Canny edge detection method to find the edges of the image.g) Detect the corners in the image - You can use the Harris corner detection method to detect the corners in the image.

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Implement quadratic probing as a rehash technique. Name your function as rehash (x,n, size) where x is the original hash index, size is the size of the hash table. Your function should return the n th hash index according to the quadratic probing strategy. (hint: ECS 32B SS2 2022 Due before 11:59 PM, Friday, September 2nd, 2022 Your implementation should consider the case when the n th hash index is greater than the size of the hash table.)

Answers

Implementation of quadratic probing as a rehash technique is described below: Implementation of the function rehash (x, n, size) where x is the original hash index, size is the size of the hash table is given below.

Algorithm of rehash (x,n, size):Step 1: Initialize variable i = 1, p = 1Step 2: Generate the main answer by formula `(x + p^2) mod size`Step 3: If the main answer is greater than or equal to the size of the hash table then re-initialize p=1, increment i and calculate the new value of using the same formula as in Step 2Step 4: If the value of i becomes equal to n then return the .

Otherwise, increment p and repeat the process from Step 2.Explanation:The quadratic probing is a rehashing strategy that uses a quadratic function to calculate the indices of a hash table. It is used to resolve the collision issue in a hash table. In the quadratic probing technique, the new index is calculated by adding a quadratic value to the original hash index.

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the following for loop iterates __ times to draw a square.
for x in range(4);
turtle.forward(200)
turtle.right(90)

Answers

The for loop provided iterates 4 times to draw a square. In Python, the range(4) function generates a sequence of numbers from 0 to 3 (exclusive), which corresponds to four iterations in total.

Here's an explanation of the provided code:

```python

import turtle

for x in range(4):

turtle.forward(200)

turtle.right(90)

```

In this code, the turtle module is used to create a graphical turtle on the screen. The turtle is moved forward by 200 units using the `turtle.forward(200)` function, and then it is turned right by 90 degrees using the `turtle.right(90)` function. This sequence of forward movements and right turns is repeated four times due to the for loop.

As a result, executing this code would draw a square with each side measuring 200 units.

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A processor with a clock rate of 2.5 GHz requires 0.28 seconds to execute the 175 million instructions contained in a program.
a) What is the average CPI (cycles per instruction) for this program?
b) Suppose that the clock rate is increased, but the higher clock rate results in an average CPI of 5 for the program. To what new value must the clock rate be increased to achieve a speedup of 1.6 for program?
c) Suppose that instead, the programmer optimizes the program to reduce the number of instructions executed from 175 million down to 159090910. If before and after the optimization the clock rate is 2.5 GHz and the average CPI is 4, what speedup is provided by the optimization? Express your answer to two decimal places.

Answers

The formula for the calculation of average CPI is: Average CPI = (total clock cycles / total instruction executed)CPI is Cycles per Instruction. Therefore, to calculate average CPI, first find out the total clock cycles, i.e., Total clock cycles = Clock rate x Execution Time(Seconds).

Now, calculation for the average CPI for the given program is as follows: Total clock

cycles = Clock

rate x Execution Time= 2.5 GHz x 0.28

s = 0.7 x 10^9 cycles Average

CPI = Total clock cycles /

Total instructions= 0.7 x 10^9 /

175 x 10^6= 4 cycles per instruction (CPI)b) If the clock rate is increased, but the higher clock rate results in an average CPI of 5 for the program. The speedup formula is:

Speedup = Execution time (Before change) / Execution time (After change)

Speedup = CPI (Before change) x Instruction (Before change) x Clock cycles (Before change) / CPI (After change) x Instruction (After change) x Clock cycles (After change)We can derive the new value of the clock rate using the above formula.

Speedup = 1.6, CPI

(Before change) = 4, Instruction

(Before change) = 175 x 10^6, CPI

(After change) = 5, Instruction

(After change) = 175 x 10^6

New clock rate = (CPI (Before change) x Instruction (Before change) x Clock cycles (Before change)) / (CPI (After change) x Instruction (After change) x Speedup)

New clock rate = (4 x 175 x 10^6 x Clock cycles (Before change)) / (5 x 175 x 10^6 x 1.6)

New clock rate = (4 x Clock cycles (Before change)) /

(5 x 1.6)= 0.5 x Clock cycles (Before change)New clock rate is 1.25 GHz.

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write a program that reads an unspecified umber of integers and finds the one that has the most occurences the input ends when the input is 0

Answers

The program reads an unspecified number of integers from the user and determines the integer that occurs the most. The input process ends when the user enters 0.

To solve this problem, the program can use a dictionary or a hashmap to keep track of the occurrences of each integer. As the program reads each integer from the user, it checks if the integer is already present in the dictionary. If it is, the program increments the count for that integer by 1. If it's not, the program adds the integer to the dictionary with an initial count of 1.

After reading all the integers, the program iterates through the dictionary to find the integer with the highest count. It keeps track of the current highest count and the corresponding integer. Once the iteration is complete, the program outputs the integer with the most occurrences.

If multiple integers have the same highest count, the program can either output the first one encountered or store all the integers with the highest count in a list and output that list.

By following this approach, the program can efficiently determine the integer with the most occurrences without the need to store all the input integers. It continuously updates the count as it reads each integer, saving memory and processing time.

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Define a function max (const std::vector & ) which returns the largest member of the input vector.

Answers

Here's a two-line implementation of the max function:

```cpp

#include <vector>

#include <algorithm>

int max(const std::vector<int>& nums) {

return *std::max_element(nums.begin(), nums.end());

}

```

The provided code defines a function called "max" that takes a constant reference to a vector of integers as input. This function is responsible for finding and returning the largest element from the input vector.

To achieve this, the code utilizes the `<algorithm>` library in C++. Specifically, it calls the `std::max_element` function, which returns an iterator pointing to the largest element in a given range. By passing `nums.begin()` and `nums.end()` as arguments to `std::max_element`, the function is able to determine the maximum element in the entire vector.

The asterisk (*) in front of `std::max_element(nums.begin(), nums.end())` dereferences the iterator, effectively obtaining the value of the largest element itself. This value is then returned as the result of the function.

In summary, the `max` function finds the maximum value within a vector of integers by utilizing the `std::max_element` function from the `<algorithm>` library. It is a concise and efficient implementation that allows for easy retrieval of the largest element in the input vector.

The `std::max_element` function is part of the C++ Standard Library's `<algorithm>` header. It is a versatile and powerful tool for finding the maximum (or minimum) element within a given range, such as an array or a container like a vector.

By passing the beginning and end iterators of the vector to `std::max_element`, it performs a linear scan and returns an iterator pointing to the largest element. The asterisk (*) is then used to dereference this iterator, allowing us to obtain the actual value.

This approach is efficient, as it only requires a single pass through the elements of the vector. It avoids the need for manual comparisons or loops, simplifying the code and making it less error-prone.

Using `std::max_element` provides a concise and readable solution for finding the maximum element in a vector. It is a recommended approach in C++ programming, offering both simplicity and efficiency.

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Define a function named get_sum_multiples_of_3(a_node) which takes a Node object (a reference to a linked chain of nodes) as a parameter and returns the sum of values in the linked chain of nodes which are multiples of 3. For example, if a chain of nodes is: 1 -> 2 -> 3 -> 4 -> 5 -> 6, the function should return 9 (3 + 6).
Note:
You can assume that the parameter is a valid Node object.
You may want to use the get_multiple_of_3() method

Answers

The function `get_sum_multiples_of_3(a_node)` takes a linked chain of nodes as input and returns the sum of values in the chain that are multiples of 3.

How can we implement the function `get_sum_multiples_of_3` to calculate the sum of multiples of 3 in the linked chain of nodes?

To calculate the sum of multiples of 3 in the linked chain of nodes, we can traverse the chain and check each node's value using the `get_multiple_of_3()` method. If a node's value is a multiple of 3, we add it to the running sum. We continue this process until we reach the end of the chain.

Here's the step-by-step approach:

1. Initialize a variable `sum_multiples_of_3` to 0.

2. Start traversing the linked chain of nodes, starting from `a_node`.

3. For each node:

- Check if the node's value is a multiple of 3 using the `get_multiple_of_3()` method.

- If it is, add the node's value to `sum_multiples_of_3`.

- Move to the next node.

4. Once we reach the end of the chain, return the value of `sum_multiples_of_3`.

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Program to work with formatted and unformatted IO operations. 16. Program to read the name and roll numbers of students from keyboard and write them into a file and then display it.

Answers

Here is the program to work with formatted and unformatted IO operations, to read the name and roll numbers of students from keyboard and write them into a file and then display it:

#include
#include
#include
int main(){
int n, i, roll[20];
char name[20][10];
FILE *fptr;
fptr = fopen("test.txt","w");
printf("Enter the number of students: ");
scanf("%d", &n);
for(i = 0; i < n; i++){
printf("For student %d\nEnter name: ",i+1);
scanf("%s", name[i]);
printf("Enter roll number: ");
scanf("%d", &roll[i]);
fprintf(fptr,"%d %s\n", roll[i], name[i]);
}
fclose(fptr);
fptr = fopen("test.txt", "r");
printf("\nRoll No. Name\n");
for(i = 0; i < n; i++){
fscanf(fptr,"%d %s", &roll[i], name[i]);
printf("%d %s\n", roll[i], name[i]);
}
fclose(fptr);
return 0;


}This is a content-loaded program, which uses the file operations functions in C for reading and writing files. It is built to read the student’s names and their roll numbers, save them in a file, and display the contents of the file.

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integrity is the ability to keep some piece of data a secret

Answers

Integrity is not the ability to keep some piece of data a secret.

What is integrity?

Integrity is a quality that refers to an individual's adherence to moral and ethical principles. It also implies honesty, fairness, trustworthiness, and reliability, as well as respect for oneself and others. The integrity of data is maintained through a combination of techniques, including confidentiality, reliability, and accuracy.

What is data?

Data is a collection of numbers, characters, or symbols that are processed and stored by a computer. Data may be collected, stored, and processed for many purposes, such as record-keeping, analysis, and decision-making.

What is ability?

Ability refers to the skill or capability to do something efficiently or effectively. It also refers to an individual's capacity to perform a task or function, and may be influenced by various factors such as knowledge, experience, talent, and training.

In conclusion, integrity is not the ability to keep some piece of data a secret, but rather a quality that refers to an individual's adherence to moral and ethical principles.

Ability, on the other hand, refers to an individual's capacity to perform a task or function, while data is a collection of numbers, characters, or symbols that are processed and stored by a computer.

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you need to replace memory in a desktop pc and to go purchase ram. when you are at the store, you need to find the appropriate type of memory. what memory chips would you find on a stick of pc3-16000?

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When purchasing RAM at a store, if you're searching for the appropriate type of memory to replace memory in a desktop PC, the memory chips you would find on a stick of PC3-16000 are DDR3 memory chips.

DDR3 stands for Double Data Rate type three Synchronous Dynamic Random Access Memory, which is a type of computer memory that is the successor to DDR2 and the predecessor to DDR4 memory. It has a much higher transfer rate than DDR2 memory, which is up to 1600 MHz.In the case of a desktop PC, it is important to choose the correct memory type, and for DDR3 memory, the clock rate and voltage should be considered.

The speed of the DDR3 memory is measured in megahertz (MHz), and the total memory bandwidth is measured in bytes per second. PC3-16000 is a DDR3 memory speed that operates at a clock speed of 2000 MHz, and it has a bandwidth of 16,000 MB/s. It's also known as DDR3-2000 memory because of this.

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You are going to work on a vending machine in this project. In order to get full credit, you must do the following: 1. Your vending machine will display the following menu: *** VENDING MACHINE *** A – Cookies: $1.75 B – Chips: $2.15 C – Crackers: $1.50 D – Poptarts: $0.75 2. Your vending machine will next wait for the user to enter in a value for the inserted change amount. You may expect the user to enter in a decimal (i.e. 0.75 if they inserted 75 cents in change). 3. Your vending machine should then prompt the user to select a choice from the menu. Your program should also handle the case where the user selects an option that is invalid. 4. After the user inserts change and makes a selection, the program should handle the following: a. If the user did not insert enough change, tell them the following message: Invalid change. b. If the user can afford the item, print "Vending " where is the name of the item being vended (cookies, chips, crackers, or poptarts). 5. The vending machine will return change in denominations of quarters, dimes, nickels, and pennies in that order. The vending machine should always give change back. If the user inserted too much money or too little, the vending machine should still return change using the denominations of quarters, dimes, nickels and pennies. Otherwise, if the user supplied perfect change, just output 0 for all denominations for the change back.

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To create a vending machine program that meets the given requirements, you need to display a menu, accept the user's change input, handle invalid selections, and provide appropriate vending and change return messages. Additionally, the program should always return change in denominations of quarters, dimes, nickels, and pennies.

To begin, the program should display the menu options to the user. This can be done by printing the menu with corresponding letters for each item, along with their respective prices.

Next, the program should prompt the user to enter the amount of change they have inserted. The user is expected to enter a decimal value, representing the amount of change in dollars.

Afterwards, the program should prompt the user to select an item from the menu. It should handle cases where the user enters an invalid option gracefully, ensuring the program doesn't crash or behave unexpectedly.

Once the user has selected an item, the program should check if the user has inserted enough change to afford the selected item. If the user hasn't inserted enough change, the program should display an "Invalid change" message.

If the user has sufficient funds, the program should display a "Vending [item]" message, where "[item]" is the name of the selected item.

Finally, the program should calculate the change to be returned. It should prioritize returning change in the highest denomination possible, starting with quarters, then dimes, nickels, and pennies.

If the user inserted too much or too little money, the program should still return change using the specified denominations. However, if the user provided exact change, the program should output 0 for all denominations of change to be returned.

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Why do both motors and generators require permanent magnets and electromagnets to carry out their function?.

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Both motors and generators require both permanent magnets and electromagnets to carry out their function because they rely on the interaction between magnetic fields to convert electrical energy into mechanical energy (in the case of a motor) or mechanical energy into electrical energy (in the case of a generator).

1. Permanent magnets: Permanent magnets are used in motors and generators to provide a fixed magnetic field. These magnets are made from materials with strong magnetic properties, such as iron, nickel, and cobalt. The magnetic field produced by the permanent magnets creates a reference point and helps establish the basic operating principle of motors and generators.

2. Electromagnets: Electromagnets, on the other hand, are created by passing an electric current through a coil of wire, which generates a magnetic field. In motors and generators, electromagnets are used to control the movement of the motor or the generation of electrical current. By controlling the strength and direction of the electromagnetic field, motors can produce rotational motion, while generators can convert mechanical energy into electrical energy.

In summary, both permanent magnets and electromagnets are crucial in motors and generators:

- Permanent magnets provide a fixed magnetic field as a reference point for the operation of motors and generators.

- Electromagnets, created by passing an electric current through a coil of wire, allow for the control and manipulation of the magnetic field, enabling motors to generate motion and generators to produce electrical current.

This combination of permanent magnets and electromagnets allows motors and generators to function efficiently and convert energy between electrical and mechanical forms.

cutting and pasting material from a website directly into your own report or paper without giving proper credit to the original source is unethical. a) true b) false

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True, cutting and pasting material from a website directly into your own report or paper without giving proper credit to the original source is unethical.

Cutting and pasting material from a website directly into your own report or paper without giving proper credit to the original source is unethical because it is tantamount to plagiarism. Plagiarism is the act of using someone else's work and presenting it as your own. Plagiarism can be intentional or unintentional. When you cut and paste material from a website directly into your own report or paper, you are not acknowledging the author of the original work. This is not only unethical but it is also illegal.

Copyright laws protect the rights of the original author, and plagiarism infringes on these rights. Plagiarism is a serious academic offense and can have serious consequences. It can result in the loss of credibility, legal action, and a ruined reputation. It is important to give proper credit to the original source when using their work in your own research. This can be done by citing the source and acknowledging the author.

Cutting and pasting material from a website directly into your own report or paper without giving proper credit to the original source is unethical. Plagiarism is a serious academic offense and can result in serious consequences. It is important to give proper credit to the original source when using their work in your own research. This can be done by citing the source and acknowledging the author.

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Explain the role of DDRx in I/O operations ?
What is the advantage of bit-addressability for HCS12 ports ?

Answers

Role of DDRx in I/O operations DDR refers to data direction registers. The role of DDRx in I/O operations is to configure I/O pins of microcontrollers

microprocessors by setting them as input or output pins. The configuration of I/O pins is an important part of I/O operations.

The DDRx registers in microprocessors or microcontrollers configure the direction of I/O pins for either input or output modes depending on the application requirement. The main answer to the role of DDRx in I/O operations can be expressed in the following words:

The DDRx register is used in I/O operations to set the I/O pins of microprocessors or microcontrollers as input or output ports. This configuration is important for proper I/O operations. When the I/O pin is set as output, it provides signals or data to the device connected to it. In contrast, when the I/O pin is set as input, it receives data from the device connected to it. Hence DDRx plays an important role in I/O operations. An answer in more than 100 wordsThe configuration of I/O pins in microprocessors or microcontrollers is an important part of I/O operations. The DDRx registers configure the direction of I/O pins as either input or output modes depending on the application requirement. For example, in microcontrollers, DDRx is used to set the pins as input ports for sensing analog signals such as temperature, light, and humidity, or output ports for driving motors, LEDs, and other devices.Microcontrollers or microprocessors use these I/O pins for interfacing with external devices such as sensors, actuators, and other microcontrollers. The DDRx registers in microcontrollers set the direction of I/O pins to ensure the proper functioning of these devices. Therefore, DDRx plays a significant role in I/O operations.Advantage of bit-addressability for HCS12 portsHCS12 microcontrollers have 16-bit ports, which allow them to read or write data to the entire port in a single operation. The bit-addressable feature in HCS12 ports provides an advantage over other microcontrollers. Bit-addressability means that each port pin has its memory address. Therefore, each port pin can be read or written individually without affecting the other pins on the port. The advantage of bit-addressability is that it allows for the efficient use of memory and faster data processing time for each I/O pin. The bit-addressable feature is beneficial when there is a need to manipulate individual bits in a byte.

DDRx registers play a crucial role in I/O operations by configuring the direction of I/O pins as either input or output modes. Microcontrollers use I/O pins for interfacing with external devices such as sensors, actuators, and other microcontrollers. The bit-addressability feature in HCS12 ports provides an advantage over other microcontrollers as each port pin can be read or written individually without affecting the other pins on the port. This feature allows for efficient use of memory and faster data processing time for each I/O pin.

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MATRIX MULTIPLICATION Matrix multiplication is possible if the number of columns of the left-hand matrix is equal to the number of rows of the right-hand matrix. For example, if you wanted to multiply the 4×3matrix above by a second matrix, that second matrix must have three rows. The resulting matrix has the row count of the first matrix, and the column count of the second matrix. For example, multiplying a 4×3 matrix by a 3×8 matrix produces a 4×8 result. The algorithm for matrix multiplication is readily available online. Write a program that prompts the user for the two files that contain the matrices, displays the two matrices, and then (if possible) multiplies them and displays the result. If multiplication is not possible, display an error message and exit. Note that matrix multiplication (unlike numeric multiplication) is not commutative, so make sure you provide the file names in the correct order. Matrix Multiplication File 1: 45 1.11​2.222​3.333​4.444​5.555​ −11​−12​−14​−16​−18​ 837​2−37​245​6452.535​2510​

Answers

Here is the Python code to prompt the user for two files that contain matrices, displays the two matrices, and then (if possible) multiplies them and displays the result:

```
import numpy as np

# Prompt user for the two files that contain the matrices
file1 = input("Enter the file name for matrix 1: ")
file2 = input("Enter the file name for matrix 2: ")

# Read matrices from files
try:
matrix1 = np.loadtxt(file1)
matrix2 = np.loadtxt(file2)
except:
print("Error: Could not read file")
exit()

# Check if matrix multiplication is possible
if matrix1.shape[1] != matrix2.shape[0]:
print("Error: Matrix multiplication is not possible")
exit()

# Print matrices
print("Matrix 1:")
print(matrix1)
print("Matrix 2:")
print(matrix2)

# Perform matrix multiplication
result = np.dot(matrix1, matrix2)

# Print result
print("Result:")
print(result)```

Note that this code uses the NumPy library to perform the matrix multiplication, which is much faster than doing it manually with loops. If you don't have NumPy installed, you can install it with the command `pip install numpy` in the command prompt.

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Function to insert a node after the third node Develop the following functions and put them in a complete code to test each one of them: (include screen output for each function's run)

Answers

Here is the Python program that provides a complete implementation of a linked list and demonstrates the insertion of a node after the third node.

```python

class Node:

def __init__(self, data=None):

self.data = data

self.next = None

class LinkedList:

def __init__(self):

self.head = None

def insert_after_third_node(self, data):

new_node = Node(data)

if not self.head or not self.head.next or not self.head.next.next:

print("There are not enough nodes in the list to insert after the third node.")

return

third_node = self.head.next.next

new_node.next = third_node.next

third_node.next = new_node

def display_list(self):

if not self.head:

print("List is empty.")

return

current = self.head

while current:

print(current.data, end=" ")

current = current.next

print()

# Test the functions

my_list = LinkedList()

my_list.display_list() # List is empty

my_list.insert_after_third_node(10) # There are not enough nodes in the list to insert after the third node.

my_list.display_list() # List is empty

my_list.head = Node(5)

my_list.display_list() # 5

my_list.insert_after_third_node(10) # There are not enough nodes in the list to insert after the third node.

my_list.display_list() # 5

my_list.head.next = Node(15)

my_list.head.next.next = Node(25)

my_list.display_list() # 5 15 25

my_list.insert_after_third_node(20)

my_list.display_list() # 5 15 25 20

```

The code defines two classes: `Node` and `LinkedList`. The `Node` class represents a node in a linked list and contains a data attribute and a next attribute pointing to the next node. The `LinkedList` class represents a linked list and contains methods for inserting a node after the third node and displaying the list.

The `insert_after_third_node` method in the `LinkedList` class first checks if there are enough nodes in the list to perform the insertion. If not, it prints a message indicating that there are not enough nodes. Otherwise, it creates a new node with the given data and inserts it after the third node by updating the next pointers.

The `display_list` method in the `LinkedList` class traverses the list and prints the data of each node.

In the test code, a linked list object `my_list` is created and various scenarios are tested. The initial state of the list is empty, and then nodes are added to the list using the `insert_after_third_node` method. The `display_list` method is called to show the contents of the list after each operation.

The program provides a complete implementation of a linked list and demonstrates the insertion of a node after the third node. It ensures that there are enough nodes in the list before performing the insertion. The code is structured using classes and methods, making it modular and easy to understand and test.

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## Part 2: R Coding Stephen Curry is one of the most prolific scorers currently in the NBA. We can look at the number of points he scored during games in 2015. 2.1. Read in the csv file "curry2015.csv and store it as the object curry' by modifying the code below to fill in each blank. Some blanks in this lab will have hints to the code you need written in the blanks like this: hint "{r} « Error in goal(curry2015) : could not find function "goal" List Environment History Connections Tutorial Import Dataset Global Environment Data curry 2015 82 obs. of 2 variables a U More C Size Modified 427 B Files Plots Packages Help Viewer New Folder Upload 3 Delete Rename Home > LABS > Lab1_IntroR_S21_student Name L Rhistory curry2015.CSV Lab1_IntroR_S21_Primer.pdf Lab1_IntroR_student_S21. Rproj manatee_mortality_2019.csv shutdown.csv ThompsonA_Lab1_S21_Student. Rmd UrchinSurvey_PtSur_fieldsheet.pdf 570 B 445.1 KB 205 B Feb 4, 2021, 8:28 PM Feb 4, 2021, 4:06 PM Feb 4, 2021, 4:06 PM Feb 4, 2021, 8:28 PM Feb 4, 2021, 4:06 PM Feb 4, 2021, 4:06 PM Feb 4, 2021, 8:21 PM Feb 4, 2021, 4:06 PM 418 B 297 B 9.9 KB 221 KB

Answers

Read the CSV file "curry2015.csv" and create data frames store it as the object "curry" in R.

What is the task in this part of the R coding lab involving Stephen Curry's scoring data, specifically regarding reading and storing a CSV file?

In this part of the R coding lab, the objective is to read a CSV file named "curry2015.csv" containing data about Stephen Curry's points scored during games in 2015.

The task is to use the read.csv function in R to load the data from the CSV file into the R environment and store it as an object named "curry".

The read.csv function is commonly used to read tabular data from CSV files and in R, which allows for further data manipulation and analysis.

Once the data is loaded, the "curry" object will contain the dataset, consisting of 82 observations and 2 variables (presumably date and points scored).

This step is crucial as it sets the foundation for further data exploration, visualization, and analysis of Stephen Curry's scoring performance in 2015.

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All code needs to be done in R Studio
Give a string "abcdefHERE12345AREghijTHE678HIDDENklmnWORDS"
Find out the hidden words: "HERE", "ARE", "THE", "HIDDEN", "WORDS"
Concatenate the hidden words to a sentence
Create a vector of the books you read (at least five),
print it out using a for loop
Check whether "A Brief History of Time" is in your list
If "A Brief History of Time" is not in your list print "I did not read A Brief History of Time", otherwise print "I did read A Brief History of Time"
Harry Potter, A Brief History of Time, Twilight, The Great Gatsby, War and Piece
Implement a function y = myFactorial(x) to calculate the factorials for any value inputted.
Create a function "Compare" to compare two variables a and b:
If a>b print "a is greater than b"; if a=b print "a equals b"; if aUse the compare function to compare
a = 1, b = 3
a = 10, b = 10
a = 11, b = 4
Handling the patient_data.txt (find on BrightSpace)
Load the data to R/RStudio
Create a column Temperature_Celsius from the Temperature (Standardized) column
Get the average temperatures (both Fahrenheit and Celsius) for the male and female subgroups
Check whether the Temperature (Standardized) column and the Fever? column conform with each other

Answers

To find the hidden words in a given string, you can use the stringer package to extract the words. Then, you can concatenate them into a sentence using the paste function.

To create a vector of books and print it out using a for loop, you can first create the vector and then use a for loop to print each element of the vector. You can then check whether a specific book is in the vector using the %in% operator. To calculate the factorial of a number, you can implement a function that uses a for loop to iterate over all numbers up to the input value. Then, you can multiply all the numbers together to get the factorial value.

To compare two variables a and b, you can implement a function that uses conditional statements to check the values of a and b. Then, you can print out the appropriate message based on the comparison result. To load and analyze data from a file, you can use the read. table function to load the data into R/RStudio. Then, you can use the dplyr package to create a new column and calculate summary statistics

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the relative amount of data that’s included in a resource can be referred to as the resource’s

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A resource is a digital file or web page that provides information or functionality for a particular audience or purpose.

A resource can be any digital item, such as an image, audio file, video, text document, web page, application, or other electronic file.

The content of a resource refers to the information contained within it or the digital data that makes up the resource.

The content of a resource varies based on the type of resource and its intended purpose.

A resource that is designed to provide information might include text, images, or video content, while a resource that is designed to provide functionality might include code or programming instructions.

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Subnet masks or just netmasks are commonly used in IPv4 instead of the prefix length. (Some people inaccurately call the prefix length the netmask.)

The netmask corresponding to a prefix length n is simply the 32 bit number where the first n bits are set to 1 and the rest is set to 0. Netmasks are also customarily expressed in dotted decimal notation.

For example, instead of identifying a subnet as 192.168.1.0/24, we may also identify it by its base address 192.168.1.0 and the netmask, in binary, 11111111 11111111 11111111 00000000. The usual notation for this netmask is 255.255.255.0.

Instead of the base address, we can give any address in the subnet. Together with the netmask, any IPv4 address in the subnet identifies the subnet uniquely. For example, we can identify the subnet 192.168.1.0/24 by saying that 192.168.1.139 is one of the addresses, and the netmask is 255.255.255.0.

Identify the operation that computes the base address B from any given address A in the subnet and the netmask N.

Recall that & is bitwise AND, | is bitwise OR, and ^ is bitwise XOR.

A. B = A & N

B. B = A | N

C. B = A ^ N

Answers

To compute the base address B from a given address A in a subnet with netmask N, the correct operation is A. B = A & N. This bitwise AND operation masks out the irrelevant bits and gives the base address of the subnet.

The operation that computes the base address B from any given address A in the subnet and the netmask N is A. B = A & N.

To understand this operation, let's break it down step by step:

1. The bitwise AND operator (&) compares each bit of the binary representation of A with the corresponding bit of the binary representation of N.

2. If both bits are 1, the result is 1. If either bit is 0, the result is 0.

3. By performing the bitwise AND operation, we effectively "mask" out the bits in A that are not part of the subnet defined by the netmask N.

For example, let's say we have the address A = 192.168.1.139 and the netmask N = 255.255.255.0 (or in binary: 11111111 11111111 11111111 00000000).

Performing the bitwise AND operation:

A = 11000000 . 10101000 . 00000001 . 10001011 (binary representation of 192.168.1.139)
N = 11111111 . 11111111 . 11111111 . 00000000 (binary representation of 255.255.255.0)

B = 11000000 . 10101000 . 00000001 . 00000000 (binary representation of 192.168.1.0)

The resulting binary representation of B, when converted back to decimal notation, gives us the base address of the subnet.

Therefore, the correct operation to compute the base address B from any given address A in the subnet and the netmask N is A. B = A & N.

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C++: Consider the design of a class to represent a pizza. The class will specify the size,
kind of crust, sauce, and up to three toppings. It should also include a function called
orderIt() that will construct a string that would explain in words the desired pizza.
come up with the design for an object that works with the following code:
Pizza favorite;
favorite.large() // make it large
.thinCrust()
.tomatoSauce() // add tomato sauce
.addTopping("cheese") // add cheese
.addTopping("pepperoni"); // <- end statement
cout << favorite.orderIt();

Answers

To design a class to represent a pizza in C++, create a `Pizza` class with member functions for specifying the size, crust, sauce, and toppings. Include a function called `orderIt()` to construct a string describing the desired pizza. Utilize method chaining to allow easy configuration of the pizza object and generate the order string.

To design a class to represent a pizza in C++, follow these steps:

1. Create a `Pizza` class that encapsulates the properties of a pizza. Include member variables to store the size, kind of crust, sauce, and up to three toppings. These variables can be of string type.

2. Implement member functions in the `Pizza` class to set the different properties of the pizza. For example, you can have functions like `small()`, `large()`, `thinCrust()`, `thickCrust()`, `tomatoSauce()`, etc., to specify the size, crust type, and sauce of the pizza.

3. Include a function called `addTopping()` that takes a string parameter and adds the specified topping to the pizza. This function can keep track of the toppings using an array or vector.

4. Implement a function called `orderIt()` in the `Pizza` class that constructs a string describing the desired pizza. This function can concatenate the different properties of the pizza into a sentence or phrase. For example, it can generate a string like "I would like a large pizza with thin crust, tomato sauce, and toppings: cheese and pepperoni."

5. Utilize method chaining, also known as fluent interface, to allow convenient configuration of the `Pizza` object. This means that the member functions in the `Pizza` class should return a reference to the object itself, allowing multiple function calls to be chained together in a single statement.

6. In the `main` function, create an instance of the `Pizza` class, such as `favorite`, and use method chaining to configure the desired pizza by invoking the appropriate member functions. For example, `favorite.large().thinCrust().tomatoSauce().addTopping("cheese").addTopping("pepperoni")`.

7. Finally, use the `cout` object to print the order string generated by calling `favorite.orderIt()`.

By following this design approach, you can create a flexible and convenient `Pizza` class that allows easy configuration of pizza properties and generates a descriptive order string.

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Compare The Single-queue Scheduling With The Multi-queue Scheduling For The Multi-processor Scheduler (2024)
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